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Since the goal was always only to enter beta by the end of this summer, we can’t say for sure when rollback will be added as a full feature into the live game. This will exist alongside the live branch of the game. This open beta will be similar to the original workshop beta with a separate branch of the game existing on Steam that you can access via the ‘betas’ tab. Our todo list has narrowed itself down to just a few desync-causing issues and then hopefully we’ll be up on Steam. We’re getting closer to our announced goal of an open beta by the end of Summer, and that’s still our plan to get it to players soon. Implementing rollback netcode has been a challenge as Rivals was originally built in a very “rollback-unfriendly” way. Recently we teased a few details about rollback progress on twitter. Similar to Clairen’s problems, our rollback issues would best be solved via time travel.
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Since we’ve been fairly quiet about these big development tasks as we kept our noses to the grindstone, we figured it’s about time we shared a progress update for everyone looking forward to these updates. Earlier this year we released details about 2 new features coming to Rivals, our workshop character pack expansion and rollback netcode, with netcode planned to go into open beta at the end of this Summer. Today is September first, and that means Summer is almost over.
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